Scraper is an original IP and focuses on the city of New Austin in the year 2076. Humechs (Advanced AI robots) have decided they should be “taking care” of us in a way that we areobviously not comfortable with.
While the human resistance forms (the HRF), your job is to help liberate the key Scrapers (skyscrapers) from the Humechs and thus to help turn the tide of battle.
Jim Rivon, Producer, had the initial idea for Scraper many years ago and over time wrote down and solidified a 3-game story with 5 episodes per game. The goal with Scraper was to create a rich sci-fi RPG in VR with exploration elements, engineering, engaging missions, great boss fights all wrapped in a fantastic story.
We wanted to create a VR version of classic RPGs, on a smaller scale, that would engage players and offer a brand new world to explore.
The world of Scraper is the first game in the series is Scraper: First Strike in virtual reality. The game was inspired by a prequel novel written by Ryder Windham of Star Wars fame, who has written over 80 novels in his career.
We have an incredible internal team and currently have about a dozen people in the studio and another 10 or so around the country with additional support when needed in art, programing and other development.
From start to finish, we worked roughly a year and half for the PCVR version and another 6 months for the PSVR edition.
The 3dRudder is a fantastic addition to any PSVR setup!