Business case

Mixed Realms.

Mixed Realms is a Singapore based game development company, editor of the best-selling VR title, Sairento VR coming soon to PlayStation VR with native support of the 3dRudder motion controller.

About...

Mixed Realms

Singapore based game development company creator of Sairento VR

http://www.mixedrealms.com/

Mixed Realms is a Singapore based game development company. Known for having developed the best-selling title Sairento VR, the studio also produces non-VR games.

The company was founded by and is currently managed by Aldric Chang, Chalit Noonchoo, Ngo Chee Yong and Edi Torres - all veterans in different creative fields.

The project

We created Sairento VR because we love ninjas, we love VR, and we love the cyberpunk theme. Combining them to create the ultimate cyber ninja simulator was a no brainer.
In Sairento, you can perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. You can kit yourself with katanas, firearms, bows, throwing glaives and legendary relics, and keep upgrading as you play. It's a pure cyber ninja fun. And we like to think VR was made for this.

Sairento PlayStation VR

Sairento was initially developped as a VR game to be played on PC. It took us 2 months to conceptualize, 6 months to Early Access, 18 months to Full Launch on Steam VR and other platforms.
At the start, we were a team of 4 people, ad we eventually expanded to 12 people.

We would describe Sairento VR as the ultimate badass experience for anyone who desires to be a cyber ninja.

The 3dRudder is an hoverboard for virtual reality

When we decided to port Sairento to PlayStation VR smooth locomotion -which is natively available on PC- was not an option for PSVR. That’s one of the reason why we decided to integrate the 3dRudder: the foot-powered motion controller works really well to provide that freedom of movement.

The 3dRudder for PlayStation VR is a really cool device that solves the problem of PSVR not supporting smooth locomotion due to limitations in its controllers. We would call it a hoverboard simulator – think Back to the Future!




Playing Sairento with the 3dRudder is a bit like being the Green Goblin with swords and guns. It provides a different kind of gameplay experience overall.
In Virtual Reality, it is important to find the form of locomotion that best fits your personality and gaming habits. The 3dRudder is an innovative and affordable device that provides a whole new form of movement for VR gamers. We see it as an hoveroard for virtual reality experiences.

Projects for the future?

We are currently working on 2 projects:

– The 1st one is a PC rogue-lite deck-building RPG game called ‘Gordian Quest’ Interested folks can head on over to the Gordian Quest website to register for our Private Alpha.

The Gordian Quest Mixed Realms

– The 2nd project we are working on is our second VR game which is more ambitious and also more baddass than Sairento!

We love VR and we hope we can keep building for it for a long long time.
VR is a technology with exciting prospects. It can solve many problems – both gaming and non-gaming related. We believe that there will be more hardware and software built for better VR experiences launching over the next few years and an increasing adoption rate for virtual reality. It is interesting to note that these two metrics are intertwined, in that an increasing adoption rate would encourage more VR products to be built and vice versa.

Integration

It was quite easy to integrate the foot-powered motion controller. Integration took about a month overall with minimum fuss. The 3dRudder team was always ready to help test our builds and offer feedback.

We first envisioned the concept of how the board would work by taking cues from the free locomotion on the PC version of Sairento, and worked backwards from there to offer the same freedom of movement for the PlayStation with the 3dRudder.

Over the month, we had various back and forths with the team to firm up the integration, and also to work through the process of providing a comprehensive set of options for the 3dRudder to configure its sensitivity and ease of use.
After various rounds of test runs internally with the development team, we finally came to an implementation that felt right, and that we hope will elevate the experience for owners of the 3dRudder!