Business case

Secret Location Studios.

Secret Location is a content studio specialized in emerging platforms. For content, we are currently focusing on location-based, VR experiences that push the boundaries of immersive entertainment. Moreover, we also created the VR puzzle game Transpose.

Secret Location

Content studio based in Toronto, Canada, and creator of Transpose

Secret Location began as a project based digital services company.

Over the last few years, we have migrated towards original content, Intellectual Property (IP), and technology, with properties like Transpose, The Great C, Blasters of the Universe, Halcyon, and Welcome to Wacken.

Founded in 2008 and acquired by global independent studio Entertainment One in 2016, Secret Location is reshaping the virtual reality industry by combining cutting edge technology with traditional storytelling to deliver powerful experiences to audiences in any environment. 

The project

Transpose is a dreamlike VR puzzle game set in a surreal world that enables players to shift perspectives in ways that are not possible in any other medium.

Players are granted the power to manipulate time, enabling them to create multiple versions of themselves, and to solve increasingly complex puzzles as they explore 30+ levels. Players record and layer past “echoes” of themselves to traverse incredible paths and collaborate across time.

We wanted to do something that hadn’t been done in VR before. Although time rewinding has been used as a game mechanic numerous times in “flat screen” gaming, bringing it to VR took it to a whole new level.

From the very first prototype we made, it was clear that the 1 to 1 recording and playback of your actions was something very special that you cannot experience anywhere else.

The project had a one-year production cycle and was created by a talented team of about 15 people (developers, artists, producers, game designers, etc...).

Some of our projects include an award-winning linear immersive VR narrative, an original VR bullet hell shooter game for HTC, Oculus and PlayStation, a Linear and VR hybrid series commissioned by the SyFy channels internationally, and an interactive virtual reality documentary that takes you into the biggest heavy metal festival on Earth!

Our philosophy is to lead with the idea, find and extend the story. Then, we choose the right platform, technique, or technology for the experience we want to create. Ultimately, we see the medium and its interactivity as fundamental to the story, and the story fundamental to success.

The 3dRudder brings an alternative and very intuitive way to play in Transpose

We had seen some articles in the press about the 3dRudder motion controller and became interested with the product. When Florian, Business Executive at 3dRudder, contacted us, we thought it would be a great opportunity to get involved with  a cool product.


The 3dRudder foot motion controller offers a natural way to move around in 360 environments and it offers an alternative more intuitive way to play Transpose.


With the introduction of this foot motion controller, that frees up the hands, developers can now incorporate more complex control schemes to continue to push the limits of immersion.

Projects for the future?


With the release of standalone headsets, we see VR becoming a common household item, much like gaming consoles, and becoming more broadly adopted. We also see the content and tech allowing for further innovation and immersion, basically the Holodeck light.


We are currently in production on two free roam VR projects and have set up a test stage in our studio. It’s super fun, inspiring, and also weird, to see our teammates walking around and miming in full VR gear. 


We will continue to work with virtual reality projects in the future.


Concerning the integration process, it was relatively simple. We had to modify some of our core framework tech to include the foot controller in our program but the work was not extensive at all.

Overall, we estimate it took around a week to complete the integration, from reading the documentation, through integration and testing.

Finally, we submitted it to Sont Quality Assurance for approval.