Business case

Sopra Steria.

Sopra Steria is a European leader in digital transformation with one of the most comprehensive portfolios of end-to-end service offerings.
Here is how Sopra Steria integrated the 3dRudder as a motion controller in a VR visit of their new building.

About...

Léonore des Plas, Guillaume Cerceau, Stéphane Derrien

Engineers & Software Developers

https://www.soprasteria.com

Sopra Steria, a European leader in digital transformation, provides one of the most comprehensive portfolios of end-to-end service offerings on the market: consulting, systems integration, software development, infrastructure management and business process services.

In the framework of their DigiLAB, Sopra Steria created a virtual visit of their new office building aimed at demonstrating the advantages of VR technology to their clients.

The project

Sopra Steria's DigiLAB showcases the group's innovation know-how with some 50 prototypes and projects demonstrated on the themes of augmented reality, mobility, connected objects, new interfaces, artificial intelligence, big data, cloud computing, cyber security, smart cities, etc. The environment provided by the Sopra Steria DigiLAB is conductive to the emergence of new ideas and it allows us to assist our clients in future planning and in making full use of new technologies in order to generate value for their own customers or employees.

In this framework, we decided to work on a VR project that would later on be demonstrated to our clients both to showcase the possibilities offered by Virtual Reality and to inspire new ideas, that can then translate into concrete solutions.

Sopra Steria then had a new office building under construction and we thought it would be a good opportunity to create a virtual visit.

SopraSteria screenshot

We were 3 involved in that project, with a 20 man-days budget for the entire project, and a 4-month delay. We focused on the key elements of the simulation: creating the main building -a 1-floor construction including a lobby, offices and meeting rooms- and added some outdoor space with a parking lot and green spaces.
We wanted to build an experience into which people would really feel it is natural to evolve as we believe being able to move in our VR environment with our feet is really helping.

At first glance, we did not really see the use of such a controller but we really understood the potential of being able to move in a VR environment hand-free and seated.

When it came to choosing a locomotion solution, at first glance we did not really see the use of a controller such as the 3dRudder being so used to 'old-fashioned' controllers. However, after using it in an event organized by our agency where 3dRudder participated, we really saw the potential of being able to move in a VR environment hand-free and seated, that's why we decided to integrate it as our motion controller.

VR is growing fast, along with Augmented Reality. We see more and more uses in industry, not only games. According to Gartner’s Hype Cycle we just entered the “Slope of enlightenment” phase, the last one before Productivity.

Integration

We used Unity to build this VR experience and as 3dRudder has a great Unity package, integration was easy.
It took us around an hour in order to be able to move in the simulation with the 3dRudder. As we are not game programmers, we struggled with some VR sickness issues and 3dRudder team helped us a lot with bringing fluidity to our in-game movements.
Then, it was all refining to make moving and turning the smoothest possible.