We can define Space Junkies as a jetpack fulled multiplayer shooter in Micro Gravity. Our team was very excited about exploring virtual reality for the first time. It was an ambitious first shot and I think virtual reality adds a new dimension in the way people interact in the virtual worlds.
At first, we started with quite a small team of developers and worked together on different prototypes. From one draft to another, our development process led us to this final version: a multiplayer shooter. It took us approximately three years before we released the game.
It was a challenge for us, we wanted to explore the amazing possibilities that VR offers such as how to make people fly around in the air or how to make full use of the PS Move Controllers. That's why it came to our mind to add various weapons and this shield.
Usually, our developers and visual artists work on a flat screen, but VR is more like a spherical space. That's why we had to develop our own VR editor to ease the work of our team. We also spent a lot of time working on making the moves quicker and more fluid: we wanted to create something a bit jumpy or edgy.
Another thing is that we refused to use transportation in the game as we believe that our games are made to be explored. When you are teleporting while flying, you loose that sort of fantasy. One of the big questions we had was how we were going to deal with locomotion.
VR is surely going to evolve in the coming years. Nowadays, we live in a three dimensional world. Yet, everything we consume in terms of entertainment, from books to TV films and games, are in two dimensions. Virtual reality lets you interact and fully immerse yourself in 3D worlds, it's an amazing feeling.
These social and physical interactions will continue to evolve. Unfortunately I am not allowed to say more about Ubisoft’s future projects, but we will definitely continue to explore VR.
The 3dRudder adds a new way for people to interact in VR
Our first contact with the 3dRudder team was in Montpellier. Our studio was close to theirs and I remember they came to give us a demo. It was maybe one year ago.
We decided to integrate the 3dRudder into our VR experience because it added new possibilities
in terms of navigation and interaction in virtual reality, as well as in our spherical battle spaces.
I believe that the 3dRudder adds a new way for people to interact in VR, it adds some interesting features to the gameplay as well as to the user experience.