XING: The Land Beyond
is an Atmospheric First-Person Puzzle Adventure game set in the Afterlife. Players are transported to the world of XING - an afterlife where they must uncover secrets as to why they were sent there and who they are. In the land of XING you are crossing the threshold between life and death.
The gameplay is mainly exploration, solving environment-based puzzles and gaining/using powers such as "Rain" and "Snow" to progress through levels.
You are on a journey to earn your freedom, while freeing other spirits trapped in the in-between. Each realm you visit was once home to a spirit, which will act as a guide in telling the story of his/her life through scattered poetry. Spirits will also help you in your quest to solve puzzles, in the hopes that you will set them free when you pass through the final gate into oblivion...
What started out as a college Level Design 1 project turned 3 students into full time Indie developers. One game competition led to another, and after a successful Kickstarter in March of 2013, the 3 members (Koriel, John and James) decided they were going to make this game the best they possibly could.
After Koriel and John graduated, the team spent the summer of 2013 planning out the road map for XING - as well as forming their own company: White Lotus Interactive LLC. Their philosophy has always been to "make something that we enjoy playing, and to continue to expand our skills and knowledge to further improve the quality of the game."
John does tech-art, coding, sound design and music composition; James does modeling, coding, tech-art and environment design; and Koriel does story, sculpting, level/environment design, 2-D graphics and PR. We launched the game on PC in 2017, then on PS4 in 2019.
Currently, the company consists of John Torkington and Koriel Kruer. With a team of just 3 people, it took us about 5ish years to develop and release XING: The Land Beyond.
The 3dRudder is definitely something people should be excited about!