Business case

White Lotus Interactive.

White Lotus Interactive LLC is an independent Video Game Developer based in southwestern USA and founded by John Torkington, Koriel Venus Kruer and James Ellsworth Steininger. Our goal is to become a part of the growth and progress of the video game industry.


White Lotus Interactive

Game development studio based in the USA, and creator of Xing: The Land Beyond

John grew up playing video games. A few of his fondest childhood memories are playing Zelda with his older sister, and playing Pokemon well past his bedtime. Because of this, he is passionate about games and their potential. He has this crazy encyclopedic memory for everything computers. He has also been on more than 80 scuba dives and plays over 10 musical instruments! Though John is humble about it, he is an extremely talented music composer. He spends his free time surfing Wikipedia, cooking, playing games with friends and watching Star Trek Next Gen.

Koriel is a fantasy, sci-fi, and anime nerd who spends her free time she has indulging in the delights of movies, TV shows and games with her friends and family. She collects swords and dragons, lost of cosplay and craft, and believes in the power of imagination. She is inspired by movies like the Star Wars Saga and the Lord of the Rings Trilogy, and shows like Game of Thrones and Firefly. Koriel has always had a love for animals and art, and hopes to one day be as cool as her childhood hero: Xena Warrior Princess.

The project

XING: The Land Beyond is an Atmospheric First-Person Puzzle Adventure game set in the Afterlife. Players are transported to the world of XING - an afterlife where they must uncover secrets as to why they were sent there and who they are. In the land of XING you are crossing the threshold between life and death.

The gameplay is mainly exploration, solving environment-based puzzles and gaining/using powers such as "Rain" and "Snow" to progress through levels.

You are on a journey to earn your freedom, while freeing other spirits trapped in the in-between. Each realm you visit was once home to a spirit, which will act as a guide in telling the story of his/her life through scattered poetry. Spirits will also help you in your quest to solve puzzles, in the hopes that you will set them free when you pass through the final gate into oblivion...

What started out as a college Level Design 1 project turned 3 students into full time Indie developers. One game competition led to another, and after a successful Kickstarter in March of 2013, the 3 members (Koriel, John and James) decided they were going to make this game the best they possibly could.

After Koriel and John graduated, the team spent the summer of 2013 planning out the road map for XING - as well as forming their own company: White Lotus Interactive LLC. Their philosophy has always been to "make something that we enjoy playing, and to continue to expand our skills and knowledge to further improve the quality of the game."

John does tech-art, coding, sound design and music composition; James does modeling, coding, tech-art and environment design; and Koriel does story, sculpting, level/environment design, 2-D graphics and PR. We launched the game on PC in 2017, then on PS4 in 2019.

Currently, the company consists of John Torkington and Koriel Kruer. With a team of just 3 people, it took us about 5ish years to develop and release XING: The Land Beyond.

The 3dRudder is definitely something people should be excited about!

We started to consider the 3dRudder as a natively compatible peripheral with Xing: The Land Beyond when we were contacted by the company. But the first time we heard about it was on Reddit, and it definitely triggered our interest.


When we first heard of the 3dRudder foot controller, we thought that, if it was at a good enough price point, it would make a great peripheral for people who want that extra immersion, or might be more sensitive to locomotion in VR games.


We believe the device to be a good fit for our game, since our game involves a lot of walking around and exploration. In our opinion, using the 3dRudder is a little more immersive, when walking around XING: The Land Beyond.


It’s a unique peripheral for VR, and we believe it’s definitely something people should be excited about, especially those who like to sit to play VR games versus those who prefer to play standing. It’s an addition that can also be positive for the players!


The 3dRudder is a very useful tool for VR, and is invaluable for people who can’t use their hands for everything in VR.


We see it primarily being used for video games, and think it’s excellent for getting us closer to that feeling of transporting ourselves into virtual worlds. 

Projects for the future?


We get asked this question all the time. Mainly, we see it impacting a lot of areas and industries, not just video games. It’s been slower on the pickup than we had initially hoped, but we think it’s cool enough that it will continue to grow users, especially as the newer and more affordable HMDs come out. 

Concerning our personal future project, nothing is announced yet but yes, we’ll keep working with virtual reality.


With regards to the integration process, we were about to integrate everything within a couple days thanks to the help of the 3dRudder team!

We use Unreal Engine 4, and were able to get it working with the version we launched with surprisingly quickly.